Dev C Gta V Script Hook V
Script Hook RDR2 is released
Jan 30, 2016 So it needs to be re-recorded with some other information about updating ScriptHookV whenever GTA V has an update. Download ScriptHookV: http://www.dev-c.com. @darkphoenix1974 It really is worth going one car at a time. You want to learn how the handling.meta, vehicles.meta, carcols.ymt/meta & carvariations.ymt/meta all work together. This will allow you to build your own car pack, change add-ons to replace & v.
Published on Nov 14, 2019
Script Hook RDR2 with the Native Trainer are finally released ! Have fun !
Fallout 4 Shadow Boost is released
Published on Nov 21, 2015
Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps. Make sure to test it out!
GTA V Classic Handling released
Published on May 23, 2015
Dev C Gta V Scripthookv
GTA V features almost arcade car controls and physics, Classic Handling makes it the way it was in IV. Based on original IV handling, applies only to cars, including dlc ones. Enjoy!
Script Hook is released
Advanced Hook V Gta 5
Published on Apr 23, 2015
Script Hook V is released among with the Native Trainer ! Have fun with GTA V guys !
GTA V Native Database
Published on Mar 5, 2015
NATIVE DB is launched! This project is aimed to gather every piece of information about script native functions that we have, think of it as of native wiki where anyone who wants to contribute can do so and everyone who needs the latest script documentation or the header with natives for ScriptHook can get it right there!
CLEO update
Published on Dec 5, 2014
Update for CLEO is here! Latest version of GTA San Andreas is fully supported now, library compatibility is improved! Also GTA San Andreas cheats script supports 3gb RAM devices now.
GTA V Script and Native Research
Published on Jun 22, 2014
Today our research on GTA V scripts and natives goes public, it includes decompiled scripts, natives and every other thing you need to know in order to start making script mods when PC version arrives. Research is available in this gtaforums topic.
openFormats I/O update
Published on Apr 18, 2014
openFormats I/O finally got the support of GTA IV fragments (*.oft), new version also comes with fixed tangents support.
Script Hook V is the library that allows to use GTA V script native functions in custom *.asi plugins. Note that it doesn't work in GTA Online, script hook closes GTA V when player goes in multiplayer, see details in the readme.
This distrib also includes the latest Asi Loader and Native Trainer.
Installation
1. Copy ScriptHookV.dll to the game's main folder, i.e. where GTA5.exe is located.
2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll). You must delete previous asi loader version (dsound.dll) if you have one installed.
3. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi too.
Concept
The main concept is that compiled script plugins depend only on ScriptHookV.dll, so when the game updates the only thing that user must do in order to make scripts working again is to update script hook runtime (i.e. ScriptHookV.dll).
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